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Magic Items: Wings of Thistledown & Wand of Whimsy

 The following items are condensed from dreams, impressions, and tales drifting through the Feywild, or in similar fairy or dream realms. While items with similar effects may be created by mortal magicians, there is no known way to create these specific items. They must be found among fey and dreams, or obtained from another owner. Within a fey realm, the Wings of Thistledown and Wand of Whimsy are often found as part of a stereotypical fairy costume for dolls.  But, since they are normally found in the toy chests of fey giants, the magical items in question will be scaled to work well for most small and medium creatures. Wings of Thistledown These are small, costume wings which go on a character's back. The wings may be made of nearly any lightweight material including starched fabric, stiff paper, feathers, wire and gauze, or tufts of cotton. They may attach via separate straps, or be sewn into an outfit of particolored leotard and crinoline tutu.  When the wings are worn, they

Magic Armor/Weapon: Stompy Boots

Stompy boots are always large (seemingly oversized), metal, armored boots.  Each pair was once worn by a Knight of Chaos and is now infused with their essence.  Stompy Boots have the following advantages and disadvantages: Grants +1 protection (cumulative with other armor worn). Kicking attacks are now treated as 1d6 weapons with a +2 magic bonus to attack or damage. This bonus also applies to attempts to break things via kicking. Attacks which involve stomping on an opponent from above, do 1d12 base damage instead of 1d6. Any time the character is moving, they automatically fail at attempts to sneak or hide. Even characters without a sense of hearing can feel the vibrations in the ground and air from these boots. (These boots inspired by an item from the Trouble Juice video game .)

Magical Weapon: Flambeaux

Flambeaux are a category of magical weapons, typically taking the form of a shortsword whose blade blazes and illuminates like a torch when drawn. Flambeaux are treated as +1 magical weapons and can set flammable things on fire with a touch. However, once a Flamdeaux is drawn, it negates invisibility and all normal attempts at stealth used by the person bearing it. Sheathing the sword must be done in daylight. If the sword is sheathed under other conditions, then the flames transfer to the carrier. The bearer's head seems to dance with bright tongues of harmless flame. These intangible flames can only be extinguished by soaking the bearer's head while lit with daylight, or if another individual takes and attunes with the sword. Because of these inconveniences, some consider Flambeaux to be cursed weapons, or at least of mixed usefulness.  However, they are also somewhat easier to construct than many other traditional flaming swords.

Magic Material: Memori Foam

How much memory foam do I have to eat to remember why I put up with most of this shit? - Jon Baker No information is truly lost to entropy. It sublimes into the seething sea of virtual particles and quantum interactions. But sometimes this potential information can accumulate as Memori Foam, a semi-tangible substance:  In areas with unusual energy qualities, in the tissues of some strange creatures, or through specific scientific or magical processes. Memori Foam comes in accumulations of one or more doses, which can have many functions.  The more common uses include: Recovery:   If a dose is smeared across the surface of a broken item or damaged text, then it forms a powerful psychic impression, allowing all people who touch it in the future to gain an insight into the complete text or shape of the item. Those with the right skills may use this ability to recreate a copy of the item. Spellcasting:   Ingesting the foam allows one to cast or write down any spell, even if they are not of

Dragon Teeth

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Rough draft of a game I've been working on, tentatively named "Dragon Teeth". This is derived from the Microlite branch of games and is intended to be very vaguely 5E compatible. Other goals: Fewer classes Instead of 20 levels, just six tiers encompassing common power levels games tend to center on. Warrior (fighter) class is very easy to play without a lot of extra details to keep track of. Expert (rogue) class is a skill monkey. Four magic classes: Adept - Innate magic Mage - Learned/academic magic Invoker - Magic provided by an external patron. Druid - Basically a nature invoker. Slightly different abilities. Spellcasting system largely derived from some experimental 5E ideas on how to make the system more flexible and powerful, yet arduous and difficult to overuse. Part of the idea is also that the system should be simple enough to easily add custom bits. Initial drafts can be found here: Dragon Teeth Draft

Realm of Mists & Mirrors

On Reddit recently, user wittmitin described a plane of existence : It is the realm of the Shapeshifters and is made of an ever-shifting forest of mist and reflection. It is very easy to get lost inside. And requested details which would make the place an interesting experience. This seemed like a fun opportunity to brainstorm, and below is what I came up with.

The Hives at the Fields' Furthest Margin

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Logan (the DM) had posed question: @LogantheDM Bees would have to be a fey based fantasy race, right? Like say I am making bee people for #DnD and was trying to explain why they are more people than just giant bees? Fey, right? In my mind "fey" connotes things "liminal" in some way, an in between state. Like both familiar and strange. Or at the edge of cultivated lands (not deep woods or in town). Is it real or a dream?  You thought this person was dead, but (through magical thinking) they seem alive-ish. So the thing is to find some way that bees fit this vibe. The Fey Bees On a drowsy summer day, if you go to check furthest hives at 5 minutes to noon, the skeps seem larger somehow, though they measure the regular size if one has the tools to check. If you tarry for more than a few seconds, the soothing buzz makes you fuzzy in the head and the cloying sweet smell is overpowering. And you find you can go inside the hive, even though it should be too small for you.