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Showing posts from September, 2012

Dark Sun Hexcrawlin'

On Sep 19, 2012 +Ramanan Sivaranjan said: Any Dark Sun game I run now could never live up to the game I imagine in my head. I never actually played Dark Sun back when I was buying and reading all the books, so it's even more mythic than it really should be. But yeah, old school Dark Sun hex crawl. I can imagine that. This is pretty much exactly my experience of Dark Sun:  An epic setting that no one every played, and which could now never live up to the promised dream. BUT, a hex crawl seems like the prefect fit.  And I say this as someone weened at the teat of story-ish, plot-heavy AD&D adventures, an who has never played a hex crawl (and precious few dungeon crawls) in my life. I think the thing is that the big ticket plot features in the setting are all so in your face: killing off a sorcerer-king, inter-city-state politics, saving Athas from further environmental disaster, etc.  If those are your goal, it's so front-loaded from the get-go that being killed by

Narrated vs. Immersive preferences

A recent invitation to play Dungeon World, Land of Nod's post about Quests of the Mind , and recent Hack & Slash pieces on " Design Demons " have gotten me trying to sort out my own preferences with regard to externally narrated vs. immersive styles of play.  These terms may not be a great fit, but what I'm trying to get across is: The more "immersive" a game is, the more the mechanics and style of play are trying to put you in the character's viewpoint, trying to use their limitations and abilities to make choices and overcome problems. The more "narrated" a game is, the more the mechanics and style of play allow you to step outside the charater's viewpoint, and allow you to make decisions about the character and possibly even setting elements and events beyond the character's control. Reviewing my experiences as a player, there are elements of both I like, but I find myself gravitating more and more toward the immersive.