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Showing posts with the label Scenarios

Background and Evidence in Dungeons and Locales

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Anne (of  DIY & dragons  and  Bones of Contention ) has recently been running a weird post-human setting for for us using  Mausritter . Today she was reflecting how she realized the recent dungeon delve we were involved in lacked any real ability to socially interact with the occupants or phenomena it contains. But, while this might limit things in some ways, I don't think that's necessarily bad.  There can be a variety of different, valid ways to set up a scenario, and not all of them necessarily have to involve social interaction. Leaving aside for now specific physical challenges and dangers, or interactions with more recent denizens of an area; I like having locations set up based on an event or events that happened there in the past, with the nature of things in the area dictated largely by the consequences of those events.  There are several ways I think revelations about past events can play out, either in any given sub-location (room), or in the...

Long Now Elf Love

Today for your reading pleasure, a brilliant and delicious excerpt dredged from the corners of the internet: ---- >> Anonymous 06/02/12(Sat)06:24 No. 19334013 Anonymous No. 19334013 06/02/12(Sat)06:24 No. 19334013 Once, we had an elf who fucked one human, once, and developed this psychotic obsession with bringing him back to life after he died. She sort of faded into the background after a while, we forgot about her, but two campaigns later her research started popping up, and this escalated until it turned out that she was basically getting ready to harvest all life on Earth to try and bring her pet goldfish back to life. By the end of it were were up to our balls in hideous soul-stealing goblin mutants that ate souls and vomited them back up as pearl catalysts for some ancient resurrection ritual. Five fucking campaigns of fighting this insane elf, motivated by love and heartbreak to destroy the world and overthrow the will of the gods to bring her husba...

Time's Frayed Clue

Unrelated to any other settings or systems mentioned in this blog, this is a reposting of something I wrote back on the Delta Green list.  At the time there was a scenario competition on the Delta Green list.  One of the entries " Double Dog Dare " had to do with an uncontrolled skipping over to parallel timelines. At around the same time there was some discussion of the problems associated with players having read the book enough that they could guess what mythos beasties they were up against in advance.  Someone suggested, as a possible remedy, partially or entirely changing the names or descriptions of the various entities to throw off well read players. These two ideas sort of coagulated together in my mind to produce the following: Appropriating, swapping, and re-inventing the names and qualities of antagonists in games and literature is a fine old tradition.  But mulling over the Agent Nancy discussion along with Jeff's "Double Dog Dare" scenar...