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Showing posts with the label 1E

Paragons & Pantheons

Disclaimer: Any views indicated here are from my own amateurish lay study of the subjects. Please consult an appropriate theologian or appropriate lore source for more accurate information on real-world religious and cultural beliefs and practices. On Twitter Kiel Chenier asked : One thing I struggle to do in #dnd5e is use gods effectively. Gods and pantheons never really interested me. Chalk it up to growing up around abusive zealots. As a consequence I often use fantasy religion as an evil force in my rpg writing, which feels limiting now. How fix? In response Erik Jensesn suggested : Hang out with some people of faith (who you get along with) who don't have those same scars and chat about how their religious practice intersects their daily living. As someone "of faith" who has been largely insulated throughout my early life from abusive zealots, this is something I've struggled with myself over the years, at least in the way that D&D clearic-type-ma...

The Stele of Yig

Apparently St. Patrick was involved in the writing of Swords & Wizardry, since there seems to be a paucity of snakes in the product.  As Andy Vann pointed out this is sort of a problem when casting the Sticks to Snakes spell. As a remedy to this oversight, please examine the inscriptions on the Stele of Yig .

Sword +1!

Why do so many +1 magical swords exist: Roll 1d8: They were much more powerful swords, but the enchantments have worn thin over the centuries. Many swords become enchanted through use or user.  A warrior of minor renown will eventually find her sword acquires +1 effectiveness.  A sword that has seen a hundred battles in a dozen hands might also become +1.  Greater bloodshed or a more legendary wielder can contribute higher bonuses. In the Elder Wars, 5000 years ago mage-smiths were stamping these things out like hot-cakes for the rank and file.  Things were different back then and the rapid sword-enchanting rituals of that age are now lost. Mages can temporarily enchant a weapon at +1, but every now and then the enchantment sticks and the sword stays +1 indefinitely. It's just the result of certain alchemical minerals infused in the coal or iron from which the sword was made. Weapons from the planes beyond, are often a physical extension of the creatures wh...

Skills: Existing Mechanics

And another thing:  Non-combat skills.  What's up with those? Throughout the editions of D&D skills have been handled in a lot of different ways, but something about them has always left me a little cold.  The way skills are handled varies by edition and, within some editions, by class.  Here's a breakdown of the main ways skills have been handled in the first through third editions: Thieves (etc.) - In most editions prior to 3rd, thieves and those who used thief-like skills got a straight percentile chance of success.  This chance of success increased automatically as a function of character level.  Personally I'm not the hugest fan of percentile type skills, but it makes sense that an adventurer using relevant skills would gradually improve over time, much like attack bonuses increase. Also, any system where the character's advancement can "max out" doesn't quite sit perfectly with me.  Not that I expect characters to routinely be advancin...