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Showing posts with the label 5E

Magic Items: Wings of Thistledown & Wand of Whimsy

 The following items are condensed from dreams, impressions, and tales drifting through the Feywild, or in similar fairy or dream realms. While items with similar effects may be created by mortal magicians, there is no known way to create these specific items. They must be found among fey and dreams, or obtained from another owner. Within a fey realm, the Wings of Thistledown and Wand of Whimsy are often found as part of a stereotypical fairy costume for dolls.  But, since they are normally found in the toy chests of fey giants, the magical items in question will be scaled to work well for most small and medium creatures. Wings of Thistledown These are small, costume wings which go on a character's back. The wings may be made of nearly any lightweight material including starched fabric, stiff paper, feathers, wire and gauze, or tufts of cotton. They may attach via separate straps, or be sewn into an outfit of particolored leotard and crinoline tutu.  When the wings are ...

Dragon Teeth

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Rough draft of a game I've been working on, tentatively named "Dragon Teeth". This is derived from the Microlite branch of games and is intended to be very vaguely 5E compatible. Other goals: Fewer classes Instead of 20 levels, just six tiers encompassing common power levels games tend to center on. Warrior (fighter) class is very easy to play without a lot of extra details to keep track of. Expert (rogue) class is a skill monkey. Four magic classes: Adept - Innate magic Mage - Learned/academic magic Invoker - Magic provided by an external patron. Druid - Basically a nature invoker. Slightly different abilities. Spellcasting system largely derived from some experimental 5E ideas on how to make the system more flexible and powerful, yet arduous and difficult to overuse. Part of the idea is also that the system should be simple enough to easily add custom bits. Initial drafts can be found here: Dragon Teeth Draft

The Crone: An Alternative to the Hag

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Originally in response to the question: In D&D is there a creature that is the good or neutral equivalent to a hag? I don’t know of any such creatures canonically in 5th edition which are good or neutral versions of the hag. Swanmays The closest equivalent I can think of from previous editions are Swanmay. The Swanmay are a secretive sisterhood of shapechangers (swan specific) with ranger-like abilities. I knew of them originally from the AD&D 2nd Edition Monstrous Manual , but they also show up as a playable race in the Complete Book of Humanoids . Swanmays are not exactly the same concept as hags, but kind of have a  magic women of the wilderness  type thing going on. I strongly suspect that Gygax (or some other creative person working in the D&D sphere) got the idea for Swanmays for them from Poul Anderson's novel Three Hearts and Three Lions , where one of the primary characters is a Swanmay.

Settings - For Low Magic 5th Edition D&D

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Previously I suggested ideas for how to run a 5th Ed. D&D game with lower availability of spellcasting.  Weirdly however, even though the idea of trying to run low spellcasting games of 5th Edition holds some interest for me, I've sometimes been at a loss what sort of game I'd find that combination a useful fit for, or (if I was a player) attractive to play in. This post is a follow-up, brainstorming various settings which might make use of such a lower magic system.   In these settings humans (and maybe other creatures) might have access to a few spells, but spellcasting classes as such are not available. Spells are mostly cast either through artifacts or rituals except maybe a few cantrips. Hyborian Age The obvious default seems like it would be something Conan-esque. After all, that is part of the inspiration behind D&D. A world build on the crumbling ruins of older things, but now largely a land of decadent city-states and harsh lands in between. Legendary/...

Low Magic Rules for 5th Edition Dungeons & Dragons

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The following are a set of rules (limitations mostly) I came up with which would allow 5th Edition D&D to be used for lower magic settings and types of games.  Maybe something closer to historic-fantasy, though this might work for other kinds of settings as well. Note that each of the elements below is essentially a separate toggle, you can use some and not others, as the setting dictates. Races Players are generally only allowed to play human characters.  However, DMs might allow one of the following options: Option 1:  Quirky Humans  - Certain other races may be allowed, but are reskinned to simply represent slightly unusual humans. Option 2:  Shunned  - Certain other races are allowed, but represent weird beings from outside human civilization, shunned by most decent folk. Some individuals and organizations may view them with sympathy, but there’s every chance of a mob rising up against them. Option 3:  Dying Race  - Alternately, other ...

The Hedge Lich

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Originally written in response to: Can a PC be a Lich in D&D 5E? An actual lich would be pretty powerful for a typical player character to be at lower levels. So, probably successfully becoming a lich would make one an NPC in most games.  Instead I suggest a compromise for those wanting to play a walking skeleton: The Hedge Lich Sometimes wizards try to become a lich when they just aren't well studied enough to pull off the appropriate ritual. Other times a mage creates a ritual attempting to resurrect someone, a gift which only divine power can truly provide. Often the result is simply failure, but occasionally the caster creates a lesser form of free willed undead sometimes referred to as a "Hedge Lich". The flesh of a hedge lich gradually rots away leaving only an animated skeleton. A hedge lich has the same ability scores they had in life as well as any classes, skills or proficiencies. However, they lose any racial abilities except those which are inna...

Doing Lines of Dust

In response to the post: Can you selectively dust of disappearance just an individual? Could you ingest it or slip it into a drink for the invisibility effect? DCs given assume D&D 5th Edition DC. - --- - If the rules don't specifically allow it, I'm guessing that by default it probably isn't intended to work if used in ways other than described. Otherwise it would probably be an ointment or potion. But if players get creative why not allow something to work with side effects and caveats? When snorting or ingesting Dust of Disappearance, roll 1d12 or choose: You snort a line of dust of disappearance. Works. Perfect! But now, each round, make a Constitution save, DC 15. On a failed roll you sneeze, coating the opponent in dust and making them invisible. Lasts the usual dust duration. You're blind! A friend reads the small print: Not meant to be taken internally. May cause retinal transparency lasting up to 16 minutes. You itch like crazy. Allergic re...

Four Wendigos for D&D

Someone on Quora had asked  How would you stat a wendigo in D&D 5e? And I kept thinking there were already stats for a Wendigo, or something like it. But digging through, the Dungeons & Dragons 5th Edition official sources, I couldn't readily find them. So, with minimal research and a little brainstorming, came up the ideas below. Wikipedia  says of wendigos: The wendigo is described as a monster with some characteristics of a human or as a spirit who has possessed a human being and made them become monstrous. Its influence is said to invoke acts of murder, insatiable greed, cannibalism and the cultural taboos against such behaviors. ... Basil H. Johnston, an Ojibwe teacher and scholar from Ontario, gives a description of a wendigo: The Wendigo was gaunt to the point of emaciation, its desiccated skin pulled tightly over its bones. With its bones pushing out against its skin, its complexion the ash-gray of death, and its eyes pushed back deep into their sockets,...

Mommy, why am I a Tiefling?

A Quora user asked the question: In DND, can a Tiefling be born from two human parents? My answer to any question along these lines is almost always going to be: Yes! (setting norms permitting) To find out why mummy and daddy are human and you're not, pick or roll 1d20: Thauma-genetic manipulation at the fertility clinic. Surrogate birth. Cuckoo demon left an extra bun in their oven while no one was looking. Your twin sibling looks perfectly human though. Parents made a pact with the Infernal powers, dedicating their next child to the Grand & Decadent Cause. (ANGSTY TEEN TIEFLING: Jeez! Lay off mom and dad! I don't wanna do your stupid dark destiny plans!) One of your parents used to be an infernal pact warlock before you were born. They turned from that path a long time ago, repented, and tried to make amends for the things they did during those times. But a part of the pact they'd overlooked ensured their first born would be a Tiefling. So here you are...

Paragons & Pantheons

Disclaimer: Any views indicated here are from my own amateurish lay study of the subjects. Please consult an appropriate theologian or appropriate lore source for more accurate information on real-world religious and cultural beliefs and practices. On Twitter Kiel Chenier asked : One thing I struggle to do in #dnd5e is use gods effectively. Gods and pantheons never really interested me. Chalk it up to growing up around abusive zealots. As a consequence I often use fantasy religion as an evil force in my rpg writing, which feels limiting now. How fix? In response Erik Jensesn suggested : Hang out with some people of faith (who you get along with) who don't have those same scars and chat about how their religious practice intersects their daily living. As someone "of faith" who has been largely insulated throughout my early life from abusive zealots, this is something I've struggled with myself over the years, at least in the way that D&D clearic-type-ma...

A haphazard assemblage of my D&D likes and dislikes throughout editions.

This is inspired by, if not probably the most direct response to, Catty Big's inquiry regarding a 5th edition review.  It's also heavily rambling, so hold on to your hats. My tastes in D&D and it's ilk are pretty eclectic.  As with music I rarely like all of one thing, but tend to find certain things I really like in most products.  Below are general impressions of several editions and related products.  Keep in mind these are all subjective feelings and not deep analyses.  Your mileage may vary. Caveat:  Sometimes I like to build for lots of damage or one thing or another. But usually I'm not too fussy about balance, as long as I feel my character's abilities haves something interesting to contribute both inside and outside of combat. Swords & Wizardry (0th edition retroclone) Advantages:  Small and pretty straightforward.  Pared down and easy to tinker with. Disadvantages:  Some bits still feel a bit cobbled together an...

Swords & Wizardry: Warlock Style

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Standard spell slot casting never sat right with me: too little magic at low level, too much at high level.  And why fire and forget everything for the rest of the day? After playing the D&D 5th Edition Warlock class a bit, the magic system there seems like a good start as to how to go about things:  Only a couple spell options during a crisis, but more ability to make other choices when things aren't going nuts. This was what I had in mind while cobbling together the following hack: --=-- Spell Availability Casters from standard classes obtain spells through the normal means (books or divine inspiration), and may learn spells of spell level equal to 1/2 their character level (rounded up). Spell Retention However, keeping multiple spells prepared and "left hanging" at the same time, ready to cast at a moment's notice, is a precarious balancing act and demands a certain amount of constant attention to keep from screwing things up.  As a result,...