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Showing posts from July, 2015

CY6HER SYSTEM

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Reading through the first couple chapters of the Monte Cook's Cypher System, and it is pretty neat.  The only thing that seems a bit odd to me is the requirement to multiply a Difficulty rating (1-10) to a Target Number rating (Difficulty x3) which is actually rolled against.  This seems especially odd in the case of expending effort, where you spend several points to lower the difficulty, which in turn lowers the Target Number, which you then roll against. Also while reading, the three pool system brought to mind Michael Wolf's wonderful WYRM System .  This in turn led to wondering: Why not just roll a d6 for Cypher and cut out the x3 Difficulty conversion? Looking into this, there's little trouble so far in switching from d20 to a d6 system. Maybe as I read Cypher further there'll be a later section where the need to multiply by x3 will be better justified.  But in the meantime, the conversion seems pretty straightforward: Basic roll The s

Wyrms & Warrens (0E) - Player's Handbook

Wyrms & Warrens is the primary fantasy heartbreaker I've been working on for awhile now, based largely on the Swords & Wizardry SRD with significant modifications. I've broken it into a Player's Handbook (PHB) and a Warren Keeper's Guide (WKG).  Altough the WKG is still in its infancy, the PHB is more ore less complete and available for download at the links below. This project is a labor of love, available for free to all for use, modification and critique. Player's Handbook v0.451 ( pdf ) ( odt ) - 8/14/16 Player's Handbook v0.41 ( pdf ) ( odt ) Player's Handbook v0.4 ( pdf ) ( odt ) Player's Handbook v0.3 ( pdf ) ( odt ) Player's Handbook v0.2 ( pdf ) ( odt ) Player's Handbook v0.1 ( pdf ) ( odt ) 8/14/16 - Edit:  Table of Contents fixes, typos, formatting, etc. 8/13/16 - Edit:  Major changes to magic systems. Addition of illustrations, etc. 8/10/15 - Edit:  Updated Hurl power to include information about small anim