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Showing posts with the label KROP

Skill Option: Languages & Cants

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This is a supplement meant to refine and flesh out the idea of languages in an RPG a bit and expand the concept of cants (as inspired by D&D's Thieves' Cant ).  Most of this has been wrapped into the still nascent KROP game (a homebrew based on GLOG), but it should be relatively easy to adapt to other similar types of fantasy games. Supplement here. You can find more related info here: Earlier Stuff  - This supplement is an expansion of some of the ideas discussed in earlier posts: Languages: Cants (Thieves' and other) Languages: Monastic Linguistics & Unusual Tongues Thieves' Cant Thieves' Cant - Defined Thieves' Cant - Lexicon Other things of interest  - None of these were directly adopted into this work, though they were things partly in mind at the time: Back Slang  & Rhyming Slang 1337 - Hacker obfuscation jargon. Hobo Signs Polari - Cant used by a number of professions historically and notably mentioned in recent years due to it's use in...

SKROP: Standard Kobold Rules of Play

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Anne's been running us through some pretty great sessions using Arnold K.'s GLOG rules and Skerples Many Rats on Sticks variant.  And I'm really digging both the lightness of the system and the magic rules. But as much fun as it is, I can never leave well enough alone. For one thing, no matter how much I love the old school DIY  just cobble it together and make it work nature of games like this, I'll always miss the newer roll-high type systems.  So this, and a bunch of other little fussy preferences, are what gave rise to SKROP : the Standard Kobald Rules of Play . SKROP v1  - PDF | DOCX 12/9/2021 - Edited to note: A newer version of this document edited, significantly expanded and altered, should be out in the next few months.  The name is being changed to simply "KROP" (Kobold Rules of Play).