Skill Option: Languages & Cants

This is a supplement meant to refine and flesh out the idea of languages in an RPG a bit and expand the concept of cants (as inspired by D&D's Thieves' Cant ). Most of this has been wrapped into the still nascent KROP game (a homebrew based on GLOG), but it should be relatively easy to adapt to other similar types of fantasy games. Supplement here. You can find more related info here: Earlier Stuff - This supplement is an expansion of some of the ideas discussed in earlier posts: Languages: Cants (Thieves' and other) Languages: Monastic Linguistics & Unusual Tongues Thieves' Cant Thieves' Cant - Defined Thieves' Cant - Lexicon Other things of interest - None of these were directly adopted into this work, though they were things partly in mind at the time: Back Slang & Rhyming Slang 1337 - Hacker obfuscation jargon. Hobo Signs Polari - Cant used by a number of professions historically and notably mentioned in recent years due to it's use in...