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Showing posts from April, 2015

Swords & Wizardry: Warlock Style

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Standard spell slot casting never sat right with me: too little magic at low level, too much at high level.  And why fire and forget everything for the rest of the day? After playing the D&D 5th Edition Warlock class a bit, the magic system there seems like a good start as to how to go about things:  Only a couple spell options during a crisis, but more ability to make other choices when things aren't going nuts. This was what I had in mind while cobbling together the following hack: --=-- Spell Availability Casters from standard classes obtain spells through the normal means (books or divine inspiration), and may learn spells of spell level equal to 1/2 their character level (rounded up). Spell Retention However, keeping multiple spells prepared and "left hanging" at the same time, ready to cast at a moment's notice, is a precarious balancing act and demands a certain amount of constant attention to keep from screwing things up.  As a result,

Coarse Light System - A Microgame

I've been tinkering with something along these lines for awhile now, trying to put together a light universal RPG mechanic along the lines of get something like Seth Zaloudek's Folklore , but without dice pools, or borrowing from Michael Wolf's Warrior, Rogue & Mage , but more generic.  So when I noticed Kyrinn (of Urutsk fame) participating in David Schirduan's  200 Word RPG Challenge , it seemed the perfect time to give it a serious try. The resulting Coarse Light System was cranked out in only a couple hours, though fiddling with the word count and formatting took a bit longer. You can find the game here: Coarse Light System It could probably use a couple supplements to clarify some missing details and provide settings.  But if this is your thing, hope you have fun with it.

Lithic Trove

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In a recent G+ post , Eric Fabiaschi pointed out a few interesting things in a Lithic vein recently: The above picture. Random caveman mutations . OD&D Setting map and terrain description , much of which could be used directly for a dawn of humanity game.