Toward a Psionic Class
Telecanter's blog post today about psionics, and especially the older one he references, got me thinking about the details of my own ad hoc psionic system. Not sure if this would end up Crude Simulation Engine or not. I'm thinking more of a snap-on attachment to any pre-4E systems. I go back and forth about whether to represent characters as classes or just have a single character path where abilities are chosen a la carte. This leans a little in the class-based direction, but is pretty flexible. Aside from a liberal dose of "middle of the road" attack, save and hit point progression for the psionic class, the class would have the following qualities: Disciplines ≈ Spells Trained "disciplines" and wild "talents" are represented by borrowing or slightly re-skinning divine and arcane spells of similar effect. There are a few caveats to this: Psionic powers never consume material components and rarely require words or gestures to work. ...