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Showing posts from March, 2020

Just a little bit Numenous.

Shanna Germain's  link to the short movie STRAND, recently got my interest in Numenera fired up again. Which led to a discussion of the game with Anne & Josh . In the course of conversation it came up that, while interest was expressed in the world and setting, certain things about the Cypher system hadn't set right with some of us.  In the subsequent days, this led me review my own laundry list of issues with what, at first glance, seems like an elegant system, but on closer inspection seems a bit kludgy. This in turn started the brainstorm as to how to fix things. Or at least patch them up while still making them compatible with published materials I enjoy: Fewer Dice and Calculations - Dice rolling seems needlessly complicated (adjust difficulty with multiple factors, multiply result, then roll against?  I tried to fix this once in the old CY6HER post awhile back and took a page from that.  The d20 is removed and uses just a d6 for all rolls instead.