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Showing posts from December, 2022

Dragon Teeth

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Rough draft of a game I've been working on, tentatively named "Dragon Teeth". This is derived from the Microlite branch of games and is intended to be very vaguely 5E compatible. Other goals: Fewer classes Instead of 20 levels, just six tiers encompassing common power levels games tend to center on. Warrior (fighter) class is very easy to play without a lot of extra details to keep track of. Expert (rogue) class is a skill monkey. Four magic classes: Adept - Innate magic Mage - Learned/academic magic Invoker - Magic provided by an external patron. Druid - Basically a nature invoker. Slightly different abilities. Spellcasting system largely derived from some experimental 5E ideas on how to make the system more flexible and powerful, yet arduous and difficult to overuse. Part of the idea is also that the system should be simple enough to easily add custom bits. Initial drafts can be found here: Dragon Teeth Draft