Warriors & Mages, Experts & Sages
Combat is a significant part of D&D, and perhaps more so with recent iterations. It may not be the defining aspect of the game, but physical conflict is a core element and it's presence generally much anticipated. Further I'd put forward the idea that an adventuring class that has less useful in combat the ability to contribute feels a little lame while the combat monsters are dragging out the big guns. But at the same time combat is not all there is to the game. Some games focus also on exploration, investigation, realm building, social interaction, magical research, social interaction and other areas. These aspects of course could simply be abstracted and left handled without direct rules support, but why not make some attempt to force characters a little bit to expand in other areas? Adventuring Classes: Warrior & Mage All characters gain one general feat (not warrior or mage specific) each level. There are only two classes which adventu...