More Vancian!
Here-in are a set of alternate rules for casting magical spells, intended for use with the Crude Roleplaying Engine, but adaptable to other editions. Part of the idea here was to avoid the Linear Fighter, Quadratic Wizard (LFQW) issue which certain pre-fourth editions have been accused of. This material was originally inspired by Gorgonmilk's Memory Cell magic system, but eventually took a different shape here . It was intended as a return to a more closely Jack Vance inspired magic system. Spells Spells are complex patterns of information which shift through multiple states, ultimately producing tangible effects in the mundane world. A spell can be created initially through inspiration of a magician's mind learned on a particular subject, or as an outgrowth of some supernatural creature's being. For instance a godling may be able to cast a spell at will that is in affinity with its own nature. However, for most magicians the spell exists as a sort of ment...