What does the "old school renaissance" (OSR) in role-playing mean to you?
Back in December, Mike Evans asked : "Many people have different opinions on this... so: what does the OSR mean to you? What characteristics define it?" I responded at the time in the thread he started, but wanted to repost my thoughts again here for future reference: The Old School Renaissance (OSR) in role-playing games seems to mean different things to different people, and I've seen some frustration, especially outside the OSR community with trying to pin down a definition. Or disdain due to the idea that OSR is simply shorthand for nostalgia-driven, regurgitated pap. But the ambiguity doesn't really bother me at all. When I see OSR I know what I'm getting, and nostalgia is only a piece of the formula. In my mind OSR is associated with any combination of the following: Compatibility (either 1-to-1 or in spirit) with older types of games. An effort to figure out the mindset which went in to earlier games, approached with both a critical...