Fiat Diceless Roleplaying
Back in 2008 and 2012 I made a couple attempts to write an RPG system that was diceless, using a system of common sense gamemaster rulings which could be influenced by the expending tokens or accepting consequences. The system is a bit more storygame-ish than I've come to prefer over the years, and it's never been playtested. But on the offhand chance that some of the ideas might be useful to anyone out there, what exists of it is presented below: Fiat Roleplaying Compact (v1.8) - PDF - DOC Fiat Lux (v1) - PDF - DOC