Ugh! Please just no.
For various reasons, some people have difficulty handling specific themes, situations, or individual details which arise during role-playing games. I can easily accept how this sort of occurrence might come up either with advance warning or unexpectedly during the course of play, suddenly turning someone's experience from light and enjoyable to awkward or anxiety-inducing. The issue has been discussed for years within various RPG communities, with different solutions proposed. But in recent months a few specific posts (by Cass Kat , Emmy Allen & Scrap Princess ) have helped me sort out a few thoughts on the subject. There are three main "tools" I'm aware of that have been used in the past to help people avoid or deal with these situations are: The X Card - Literally a card with an X which is displayed when an uncomfortable or problem situation arises. This is a cue to stop play and discuss or and work through or bypass the elements causing a problem. Th...