Background and Evidence in Dungeons and Locales
Anne (of DIY & dragons and Bones of Contention ) has recently been running a weird post-human setting for for us using Mausritter . Today she was reflecting how she realized the recent dungeon delve we were involved in lacked any real ability to socially interact with the occupants or phenomena it contains. But, while this might limit things in some ways, I don't think that's necessarily bad. There can be a variety of different, valid ways to set up a scenario, and not all of them necessarily have to involve social interaction. Leaving aside for now specific physical challenges and dangers, or interactions with more recent denizens of an area; I like having locations set up based on an event or events that happened there in the past, with the nature of things in the area dictated largely by the consequences of those events. There are several ways I think revelations about past events can play out, either in any given sub-location (room), or in the...