Dragon Teeth
Rough draft of a game I've been working on, tentatively named "Dragon Teeth".
This is derived from the Microlite branch of games and is intended to be very vaguely 5E compatible.
Other goals:
- Fewer classes
- Instead of 20 levels, just six tiers encompassing common power levels games tend to center on.
- Warrior (fighter) class is very easy to play without a lot of extra details to keep track of.
- Expert (rogue) class is a skill monkey.
- Four magic classes:
- Adept - Innate magic
- Mage - Learned/academic magic
- Invoker - Magic provided by an external patron.
- Druid - Basically a nature invoker. Slightly different abilities.
- Spellcasting system largely derived from some experimental 5E ideas on how to make the system more flexible and powerful, yet arduous and difficult to overuse.
- Part of the idea is also that the system should be simple enough to easily add custom bits.
Initial drafts can be found here:
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