Toward "Old School" style 4th Ed. D&D
Having run and played in a weekly 4th Edition game for about nine months at this point, I feel like I've got a basic sense of the system at this point, at least over the first few levels. And while play isn't abysmally awful, I have had issues with a few aspects, mainly revolving around the omnipresence and tedium of combat. However, other folks in the local group seem to enjoy the system well enough. And 4E does have some interesting settings and material I would appreciate the opportunity to mine (Gamma World & Dark Sun in particular). So, with that in mind I've come up with a few, five, patches I'm hoping to try out in the foreseeable future, once the current adventure path wraps up. These are each intended to deal with specific issues, hopefully revamping them with an "old school" sensibility, but without gutting the system entirely. 1) Combats take forever. Characters will almost certainly win against all but the most extreme opponents, bu...